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What is Elder Scrolls to you?

5 Comments/ in MMO / by Kemwer
May 4, 2012

Elder Scrolls to me means total free­dom. Means walk­ing for a whole hour in a straight line and be sure that the only limit to what I can explore is my skill. It means hav­ing lev­els as a way to mea­sure the state of your char­ac­ter devel­op­ment, not where in the world you’re allowed to go. It means cre­at­ing a blank slate char­ac­ter, and lev­el­ing by “doing it”, not by choos­ing a class at the begin­ning and the choos­ing skills on a window.

Recre­at­ing the free­dom Elder Scrolls play­ers expect within the World of Warcraft-style mechan­ics Zen­i­max Online is using for this MMO would be impos­si­ble with­out chang­ing the way that play­ers inter­act with the world. (…) The Elder Scrolls Online aims to allow play­ers to enjoy what­ever piques their inter­est, so long as you are appro­pri­ately lev­eled. (…) Zen­i­max declined to share details on indi­vid­ual classes, though the stu­dio con­firmed that the game is class-based instead of using the free-form char­ac­ter pro­gres­sion of Skyrim.

Source: Imgur

That, I believe, is not what Elders Scrolls means.

I am of the opin­ion that events are the future for MMOs; quests are the past. Warham­mer Online, then Rift, then Guild Wars 2, all these games have paved the way to how the next gen­er­a­tion of the MMORPG space will look like, and this gen­er­a­tion doesn’t have excla­ma­tion marks on its head. Pre­vi­ous sandbox-style games usu­ally faced the prob­lem of being so open that the only way for any­thing inter­est­ing to hap­pen is for play­ers to make it hap­pen. This is because on the old game design dichotomy of choos­ing between quests or free­dom. Events are the bridge between those two.

Zen­i­max is miss­ing on the chance to cre­ate a true Elder Scrolls-like expe­ri­ence on MMOs, sim­ply by try­ing to appeal to MMO play­ers, instead of Elder Scrolls fans.

An Elder Scrolls MMO would be the per­fect envi­ron­ment to cre­ate a game where Guild Wars 2-style events become the cen­ter of all game­play, but where Are­naNet kept the con­ser­v­a­tive route of hav­ing a sin­gle fac­tion where all play­ers are the heroes, the three-faction sys­tem of Elder Scrolls Online (hence­forth known as ESO) could allow design­ers to cre­ate game-wide events where play­ers would be com­pet­ing between them­selves. The war between these fac­tions is one major event, fed by large faction-wide events, and open­ing smaller events for players.

A skill sys­tem that ties the clas­sic “level skills by play­ing” sys­tem present on pre­vi­ous Elder Scrolls games like Skyrim and Obliv­ion could be made to work with a skill unlock­ing sys­tem like on The Secret World, with­out the need for for­mal lev­els that limit player free­dom but still allow devel­op­ers to design chal­leng­ing con­tent that requires a cer­tain level of expe­ri­ence, let­ting play­ers to over­come this limit through skill­ful game­play, not lim­it­ing it by arbi­trary lev­els, which is the absolute oppo­site of how Elder Scrolls games work.

This sys­tem would also allow play­ers to design the char­ac­ter they want to play as they play it, instead of forc­ing play­ers to choose classes at char­ac­ter cre­at­ing, which is an MMO stan­dard but not an Elder Scrolls one.

Zen­i­max is miss­ing on the chance to cre­ate a true Elder Scrolls-like expe­ri­ence on MMOs, sim­ply by try­ing to appeal to MMO play­ers, instead of Elder Scrolls fans. I’m hop­ing they can con­vince me that I’m wrong along the devel­op­ment cycle, but right now, I’m kinda disappointed.

 

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Tags: Elder Scrolls Online, MMORPG, Oblivion, opinion, Skyrim, The Elder Scrolls, Zenimax
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Comments

5 Responses to What is Elder Scrolls to you?

  1. Rakuno says:
    May 4, 2012 at 11:20 am

    To me the Elder Scrolls series isn’t just free­dom to explore the sce­nary. But also free­dom to imag­ine the story as I see fit. What I mean by this is that other games tend to shape what your char­ac­ter per­sonal philosophy/stand on the story by their dia­log. In an Elder Scroll games there is so lit­tle in terms of dia­logue said by the player char­ac­ter and most of it is so neu­tral that it leaves a lot to your imag­i­na­tion on the moti­va­tions of your char­ac­ter and what he is think­ing about the whole situation.

    Another thing is that is the Elder Scroll games set a pretty good base to start with the game. But with mods made by the com­mu­nity the game can become much bet­ter than any sin­gle com­pany could make it.

    I can under­stand the sec­ond part is unfea­si­ble for a MMORPG. But I am dis­ap­pointed that the other part, the free­dom of the game series, might be sac­ri­ficed for a more stan­dard MMORPG gameplay.

    Oh, well. I will still keep an eye for news on it. But it seems unlikely I will be playing. :/

    • Kemwer says:
      May 4, 2012 at 12:53 pm

      I agree. The series, spe­cially on their most recent titles has been known for the great flex­i­bil­ity it gave play­ers to play how­ever they wanted and cre­ate their own tale, and this very classic-MMO struc­ture of classes, lev­els and quests sounds like a very bad fit for this game.

      I was really hop­ing for a more free-form game when the first rumors of an Elder Scrolls MMO started mak­ing the rounds. Unless Zen­i­max decide to com­pletely revamp their design roadmap, it’s very likely this will be just another semi-interesting MMO strug­gling to make a dent on the mar­ket, and switch­ing to a F2P model not long after release.

      It’s kinda sad, there a lot of poten­tial on this franchise.

  2. Syl says:
    May 8, 2012 at 3:32 pm

    I’m very dis­ap­pointed myself. The last thing I’d wished see was an ES MMO that fea­tures WoW style com­bat and a tra­di­tional class sys­tem. Obliv­ion screams sand­box MMO and if only they had taken Skyrim as the big focus instead of 8 year old games, it could’ve been my per­fect dram-come-true type of game.

    so close. and yet so far.

    while I’m at it, a warm wel­come in the blo­gos­phere. :)

    • Kemwer says:
      May 8, 2012 at 3:40 pm

      It’s really a missed oppor­tu­nity, to me spe­cially when I think about the new tools and par­a­digms other MMOs have cre­ated, that they could have used to have a “sandbox-like” game with­out actu­ally giv­ing play­ers absolute free­dom to make or break the game.

      And thanks for the welcome. ;)

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